Friday, September 18, 2015
Thursday, April 16, 2015
GAME Plan Update - Week 7 EDUC 6713 and Course Reflection
As I have been working toward my goals, progress has been slow but steady. I think the most important thing is to always keep my goals at the forefront as I make decisions and work on projects with my colleagues.
My first goal was ISTE Standard 1B: “Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.” Our students are still working toward making a dent in our first real-world problem: the fact that students in different countries don't know much about each other or the problems that affect one another. Our students have begun creating a digital book about our community to share with the students in Spain. Due to state testing, teacher strikes in Spain, and general lack of time, this has been making very slow progress. I look forward to continuing this project at a faster pace once testing is over.
My second goal was ISTE Standard 2B: “Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress” (ISTE et al, 2008). I published three blog posts for my coworkers, promoting just one aspect of a technology-rich learning environment: student web presence.
I can revise my plan by adding more topics to my blog (relating to technology-rich learning environments) and trying to get a feel for what some good "next steps" would be for our classroom teachers when it comes to enriching their environments.
New Learning Resulting from my GAME Plan:
By following my GAME Plan, I have learned that it kept me focused on specific goals. Having a GAME Plan is a good tool because there are so many resources and ideas available that it can be easy to lose focus and not progress toward anything. I often find myself dabbling in several different new ideas at once, but never bringing them to completion. A GAME Plan reminds me what my most important goals are and helps me to be continuously evaluating whether I am meeting them, need to change them, or need to plan new steps to bring me closer to the goal. This would be a great tool for bringing about focused change.
How I could Modify and Use a GAME Plan with students:
I think this model could be used to help students stay focused on their goals in classrooms following a Project Based Learning model. One of the biggest questions when having students do open-ended projects or research is how to keep them focused on what is important so they can finish in a reasonable amount of time and have something worthwhile to show for their efforts. I think this is a skill that needs to be taught, reinforced, and reviewed. The GAME Plan format could be a framework for teachers to use. To incorporate this well, a teacher would need to model continuously, not just teach it once. I think it would be beneficial for teachers to begin each class with a think aloud (teacher modeling the project while speaking mental steps and reasoning out loud), and then allow students to begin working. In this way, students would slowly but surely be conditioned to use the GAME Plan in the way it was intended.
EDUC 6713 Course Reflection:
My instructional practice will change as a result of this course because I now see the importance of introducing my colleagues to a different way of structuring the classroom. Inquiry-based learning is an option that is difficult to implement, guide, and assess. Yet, it puts the student in a new role where they are more active learners and can do things that matter to them.
Right now, I think the best way of demonstrating how to implement inquiry based learning is through blog entries and coteaching with my colleagues. I have a lot to learn, and I recognize that until I have tried something with students, it is ineffective to suggest it to others. I am thankful for the teachers who allow me to come alongside them and bring new methods into their space. This gives us both experience from which to learn and to teach others.
Problem-Based Learning:
I gave a presentation to my colleagues a couple of months ago about best practices for online research. I hope for the opportunity to enter their classrooms and be a part of digging deep into online research skills with students, opening the door for inquiry and question-based learning. I routinely contact different departments of our school with ideas and always give the option for them to request my help.
Social Networking:
I have been doing research and authoring a social media policy for our school. I do this in hopes that it will unlock websites that are collaborative in nature but which are currently blocked, such as Google Hangouts and Twitter. I would also like to see younger students receive Google accounts so that collaborative features can be used and accessed by more teachers for their projects.
Digital Storytelling:
I ordered a new digital storytelling app for our Elementary School iPad cart, called Book Creator. I plan to assist teachers in learning how to use it with their students. I hope they can see it not just as a fun app or a way to create temporary engagement (because it's new) but as a way to integrate 21st Century learning and connectedness into their classroom.
EDUC 6713 has been a course where I have researched and tried practical applications for the Connected Classroom. I enjoyed exploring the "why" behind doing these things as well as the "how."
Wednesday, March 25, 2015
GAME Plan Update - Week 4 EDUC 6713
My first goal was to “Engage students in exploring real-world issues and solving authentic
problems using digital tools and resources.” - ISTE Standard 1B (ISTE
National Educational Technology Standards (NETS) and Performance Indicators for
Teachers, 2008).
I have been exploring
ways to facilitate a connection between our 2nd/3rd grade
students and some 3rd graders in Spain. After attempting to use news media to find
relevant real world issues in their country, I decided to change my strategy because
I was not acquiring the information I needed.
I learned, by spending time researching online news in Spain, that their
news media is just as “sensationalized” as ours. This means that everything is presented as
urgent, detrimental, and shocking, when in reality it may or may not affect the
average person in such a dramatic way.
Because of this, I am modifying my action plan to reach out to the
teachers and students in Spain and ask them to tell us about real world
problems in their country. I feel that
this will give a more realistic picture of which real world problems are of
concern to the average citizen.
I
have reached out to the teachers at my school with an action plan for our
students. I suggested that we have our
students create two eBooks to teach the Spanish students about our country and
our town. I am waiting to see what the
teachers’ response will be. Since it is
“testing season” and there are only 15 more teaching days before the big state
test, I am unsure whether they will feel able to commit time to this project
right now. We may need to wait a few
weeks to actually implement it. I will
respect their guidance on what is best for their classes.
My
second goal was to “Develop
technology-enriched learning environments that enable all students to pursue
their individual curiosities and become active participants in setting their
own educational goals, managing their own learning, and assessing their own
progress” - ISTE Standard 2B (ISTE, et al).
At first, I focused on
how I would prepare for doing this in the future, with a classroom of my
own. However, I do not have plans to
have my own classroom within the next couple of years, so I began to think
about my position as Technology Integration Specialist, and how I could help
the teachers in my district to develop their learning environments for this
purpose. I wrote a three blog posts
about creating a digital infrastructure – only one of which has been published
as of today. The other two are scheduled
to post within the next two weeks. A
high percentage of my coworkers are subscribed to my blog, and I believe this
will at least expose them to these ideas.
While doing this, I researched each of our teachers' official webpages and discovered several who were already providing a digital platform for their students. Before my research, I was not aware of how
some of our teachers were utilizing online space for student content creation.
My reflection has been about what message
I would like to offer to our staff about the “why” behind 21st
Century Learning. This has created some new questions in my mind. As I explore the use of
technology in the classroom, I continuously revise my own “why”. This journey is something I want to begin
sharing with the other teachers in my district.
How does 21st Century Learning interact with standards-based
education? How do we balance the need
for high test scores, the need to cover the curriculum, and these ideas about
self-regulated, exploratory learning?
What does this look like practically, every day, for real teachers?
I am progressing
slowly but surely toward my goals. I
know I am truly learning because each goal presents questions, and as I strive
to answer my questions I develop new questions.
My learning grows in many directions and I am excited to continue on
this journey.
References:
ISTE National Educational Technology Standards (NETS) and
Performance Indicators for Teachers. (2008, January 1). Retrieved March 11,
2015.
Wednesday, March 18, 2015
GAME Plan Update - Week 3 EDUC 6713
My GAME plan requires a shift of
philosophy, and begins with small steps.
Since I am aiming to engage students in real-world problem solving, I
need to be more aware of current real-world problems that are age appropriate
for various groups of students that I may work with. My first small step is to make myself more
aware of what is going on in the world.
I want to do this by viewing websites and reading newspaper
articles. As I had planned, I started an
Evernote file to keep track of websites I can visit for this purpose.
Since I know that I am about to
begin a connection between 4 classes at my rural Minnesota elementary school
and 88 students in Spain, I attempted to find out more about what is going on
in Spain. However, it was difficult to
find real world problems in Spain that would be appropriate and compelling for
the second and third graders with whom I will be working.
I have thought about starting our
interaction with this real-world problem: “students in different countries
don’t know very much about each other or the problems kids in other countries
face”. The students could certainly use
technology to help solve this problem, especially since we have access to an
overseas group of students, and they have access to us. This cross-cultural connection will allow the
opportunity for self-reflection and exposure to differences (Cennamo, Ross,
& Ertmer 2009). It might be
interesting to ask the students in Spain what they think are the biggest (or
most interesting) problems there, and to have our students communicate about
problems here in the US.
My next step will be to communicate
with the teachers involved in this project to find out how much time they are
able to invest. This will determine what
we will be able to do with the project.
As our school’s Technology Integration Specialist, I have to find a
balance between promoting 21st Century Learning and respecting
teachers’ general feelings of being completely overwhelmed. In order to be granted access into a
classroom, I often need to reduce the amount of time I would ideally like to
use for an activity. I plan to give the
teachers a basic outline of what I would like to see happen in our communication
with the class in Spain. We will discuss
how this helps to meet my goals and theirs, and plan from there.
References:
Cennamo,
K., Ross, J. & Ertmer, P. (2009). Technology integration for
meaningful classroom use: A standards-based approach. (Laureate Education,
Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning
Wednesday, March 11, 2015
GAME Plan Week 2 EDUC 6713
I have always
enjoyed learning about technology and using it in my classroom. Because of my desire to keep learning about and
trying the newest ideas and applications, I feel comfortable with NETS-T
Standard 2A, “Design or adapt relevant learning experiences that incorporate
digital tools and resources to promote student learning and creativity” (ISTE National Educational Technology Standards (NETS) and
Performance Indicators for Teachers, 2008).
I also feel comfortable with Standard 3B, “Collaborate with students,
peers, parents, and community using digital tools and resources to support
student success and innovation” (ISTE et al, 2008). I have used student and classroom blogging,
email, video conferencing, and a class website to achieve this.
I
feel that I still have a long way to go in establishing true 21st
century learning in my classroom. While
I shine in the areas of trying new digital tools and communicating using
technology, I have not taken the time to integrate real-world problem solving
or self-directed research into my classroom.
My GAME plan for becoming more proficient in these areas is as follows:
Goals:
ISTE Standard 1B: “Engage students
in exploring real-world issues and solving authentic problems using digital
tools and resources.”
ISTE Standard 2B: “Develop
technology-enriched learning environments that enable all students to pursue
their individual curiosities and become active participants in setting their
own educational goals, managing their own learning, and assessing their own
progress” (ISTE et al, 2008).
Actions:
In order to engage
students in real-world issues, I can look to the example of colleagues who are
doing this. I have found that emulating
successful teachers in my desired areas of improvement is a good place to
start. I can subscribe to their blogs
and try some of the same activities with my students. Once I have a few
experiences under my belt, I will feel more comfortable designing my own. I will subscribe to the following blogs: Erin Klein, Elementary School Teacher at http://www.kleinspiration.com/
(Klein, 2015), and Sonya terBorg, Technology Coach at http://sonyaterborg.com (terBorg, 2015).
It will also be
helpful to stay updated with current events so that I understand the real-world
problems that are currently affecting people.
I can do this by reading or watching various news outlets or education
websites designated for compiling real-world problems. I will read or watch news events from the
Minneapolis Star Tribune (StarTribune, 2015).
I will also commit to reading examples of real-world problems used in
education at the PBSKids website (Resources, 2015) and at the Stem
Collaborative website (STEM – Additional STEM Resources, n.d.).
In order to create
a learning environment where students manage their own learning, I will begin
the school year with this goal in mind.
I will use the first few weeks to train my students in the routines and
practices necessary for independent goal-setting, action planning, monitoring,
and evaluating. I will guide them
through this process many times, starting with small tasks and building up
toward larger projects. This will be a
major change from “marching through the curriculum” and viewing the students as
containers to be filled with knowledge – by me.
Instead, I will view them as learners to be trained and released into
the world of knowledge. They will attack
it and I will be their guide. To be
ready for this, I will need to look over the required standards and plan
projects for the beginning of the school year.
Monitoring:
I can monitor my
progress toward engaging students in real-world issues by keeping a file in
Evernote with ideas for real-world problem lessons. This will be a resource that I can refer to
when making lesson plans, and it will document my research. Each month, I can reflect on whether I have
used this resource.
I can monitor the
creation of a self-directed learning environment by considering what
characteristics I would see in my students and their learning if I have succeeded. I will look for the students’ ability to
create a GAME plan and carry it out, as stated by Cennamo, Ross, & Ertmer
(2009). I will monitor which areas of
the GAME plan my students are doing independently and which areas still require
more guidance.
Evaluating:
As
I reflect each month on my collection of real-world problems for lessons and
how I have used them, I will determine what has been successful during the
lessons and what I could change. I will
implement changes during the following month and keep the components that
fostered success. I will determine if my
sources have been helpful or if I need to explore different sources.
After
each self-directed research project, I will evaluate whether my students
demonstrated the desired characteristics.
I will attempt to determine what parts of my learning environment
contributed to their success and what may have hindered or distracted from
their success. I will modify my methods
accordingly and try to shape our classroom to meet the needs of my students.
References:
Cennamo,
K., Ross, J., & Ertmer, P. (2009). Technology Integration for Meaningful
Classroom Use: A Standards Based Approach (Laureate Education, Inc. ed.).
Mason, Ohio: Cengage Learning.
ISTE National Educational Technology Standards (NETS) and
Performance Indicators for Teachers. (2008, January 1). Retrieved March 11,
2015.
Klein, E. (2015, March 10). Retrieved March 11, 2015, from http://www.kleinspiration.com/
Resources. (2015, January 1). Retrieved March 11, 2015, from http://pbskids.org/designsquad/parentseducators/resources/index.html?category=electricity
StarTribune. (2015, January 1). Retrieved March 11, 2015, from http://www.startribune.com
STEM - Additional STEM Resources. (n.d.). Retrieved March 11,
2015, from http://www.stemcollaborative.org/additionalResources.html
TerBorg, S. (2015, January 1). Sonya terborg. Retrieved March
11, 2015, from http://sonyaterborg.com
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